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<a href="_s3_d_vertex_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_3D_VERTEX_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_3D_VERTEX_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="vector2d_8h.html">vector2d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_s_color_8h.html">SColor.h</a>&quot;</span>
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
<a name="l00013"></a>00013 {
<a name="l00014"></a>00014 <span class="keyword">namespace </span>video
<a name="l00015"></a>00015 {
<a name="l00016"></a>00016 
<a name="l00018"></a><a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac">00018</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">E_VERTEX_TYPE</a>
<a name="l00019"></a>00019 {
<a name="l00021"></a><a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca98c8b791280bbf9252c4f4a37e91a416">00021</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">EVT_STANDARD</a> = 0,
<a name="l00022"></a>00022 
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca7b5127a706ee33eb4385d702da007016">00025</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">EVT_2TCOORDS</a>,
<a name="l00026"></a>00026 
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca8c50b5b2c88f08709d640fecc83dfb9b">00029</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">EVT_TANGENTS</a>
<a name="l00030"></a>00030 };
<a name="l00031"></a>00031 
<a name="l00033"></a><a class="code" href="namespaceirr_1_1video.html#a0f4d6a80a8777457dc9fbe966588f6a6">00033</a> <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a0f4d6a80a8777457dc9fbe966588f6a6" title="Array holding the built in vertex type names.">sBuiltInVertexTypeNames</a>[] =
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035     <span class="stringliteral">&quot;standard&quot;</span>,
<a name="l00036"></a>00036     <span class="stringliteral">&quot;2tcoords&quot;</span>,
<a name="l00037"></a>00037     <span class="stringliteral">&quot;tangents&quot;</span>,
<a name="l00038"></a>00038     0
<a name="l00039"></a>00039 };
<a name="l00040"></a>00040 
<a name="l00042"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html">00042</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>
<a name="l00043"></a>00043 {
<a name="l00045"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a396baea2fe79be060fe7bd50bed81c6e">00045</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a396baea2fe79be060fe7bd50bed81c6e" title="default constructor">S3DVertex</a>() {}
<a name="l00046"></a>00046 
<a name="l00048"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a90158074178ec2c180bafb47c04a763a">00048</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a396baea2fe79be060fe7bd50bed81c6e" title="default constructor">S3DVertex</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ny, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nz, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv)
<a name="l00049"></a>00049         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>(x,y,z), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>(nx,ny,nz), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>(c), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>(tu,tv) {}
<a name="l00050"></a>00050 
<a name="l00052"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a4af08bc1db2d4dbac1c6e9f8fe1c01d0">00052</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a396baea2fe79be060fe7bd50bed81c6e" title="default constructor">S3DVertex</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; normal,
<a name="l00053"></a>00053         <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> color, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords)
<a name="l00054"></a>00054         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>(pos), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>(normal), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>(color), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>(tcoords) {}
<a name="l00055"></a>00055 
<a name="l00057"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47">00057</a>     <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>;
<a name="l00058"></a>00058 
<a name="l00060"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9">00060</a>     <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>;
<a name="l00061"></a>00061 
<a name="l00063"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6">00063</a>     <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>;
<a name="l00064"></a>00064 
<a name="l00066"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb">00066</a>     <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>;
<a name="l00067"></a>00067 
<a name="l00068"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a42137434ad1b1c31fd7f3ed61718f67e">00068</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a42137434ad1b1c31fd7f3ed61718f67e">operator==</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>&amp; other)<span class="keyword"> const</span>
<a name="l00069"></a>00069 <span class="keyword">    </span>{
<a name="l00070"></a>00070         <span class="keywordflow">return</span> ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>) &amp;&amp;
<a name="l00071"></a>00071             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>));
<a name="l00072"></a>00072     }
<a name="l00073"></a>00073 
<a name="l00074"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ae4583087af7760485bad287d32a56834">00074</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ae4583087af7760485bad287d32a56834">operator!=</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>&amp; other)<span class="keyword"> const</span>
<a name="l00075"></a>00075 <span class="keyword">    </span>{
<a name="l00076"></a>00076         <span class="keywordflow">return</span> ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) || (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>) ||
<a name="l00077"></a>00077             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>) || (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>));
<a name="l00078"></a>00078     }
<a name="l00079"></a>00079 
<a name="l00080"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aaa094d8eb9ae7bef35e72a512a36c50a">00080</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aaa094d8eb9ae7bef35e72a512a36c50a">operator&lt;</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>&amp; other)<span class="keyword"> const</span>
<a name="l00081"></a>00081 <span class="keyword">    </span>{
<a name="l00082"></a>00082         <span class="keywordflow">return</span> ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) ||
<a name="l00083"></a>00083                 ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>)) ||
<a name="l00084"></a>00084                 ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>)) ||
<a name="l00085"></a>00085                 ((<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>)));
<a name="l00086"></a>00086     }
<a name="l00087"></a>00087 
<a name="l00088"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aa766f51acc8424bcc0976ce79af646db">00088</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aa766f51acc8424bcc0976ce79af646db">getType</a>()<span class="keyword"> const</span>
<a name="l00089"></a>00089 <span class="keyword">    </span>{
<a name="l00090"></a>00090         <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca98c8b791280bbf9252c4f4a37e91a416" title="Standard vertex type used by the Irrlicht engine, video::S3DVertex.">EVT_STANDARD</a>;
<a name="l00091"></a>00091     }
<a name="l00092"></a>00092 
<a name="l00093"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aff56b2ace8f6c07acdd9b485d51e19b7">00093</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#aff56b2ace8f6c07acdd9b485d51e19b7">getInterpolated</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>&amp; other, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d)
<a name="l00094"></a>00094     {
<a name="l00095"></a>00095         d = <a class="code" href="namespaceirr_1_1core.html#a6162f685b68f629e77336081d3316969" title="clamps a value between low and high">core::clamp</a>(d, 0.0f, 1.0f);
<a name="l00096"></a>00096         <span class="keywordflow">return</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a396baea2fe79be060fe7bd50bed81c6e" title="default constructor">S3DVertex</a>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>, d),
<a name="l00097"></a>00097                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>, d),
<a name="l00098"></a>00098                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>.<a class="code" href="classirr_1_1video_1_1_s_color.html#a880760bf37e7c2143cc0b1a0e90a85b1" title="Interpolates the color with a f32 value to another color.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>, d),
<a name="l00099"></a>00099                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>.<a class="code" href="classirr_1_1core_1_1vector2d.html#a865bbbdb5d5a7408cdf733d573c8d747" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>, d));
<a name="l00100"></a>00100     }
<a name="l00101"></a>00101 };
<a name="l00102"></a>00102 
<a name="l00103"></a>00103 
<a name="l00105"></a>00105 
<a name="l00108"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">00108</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a> : <span class="keyword">public</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>
<a name="l00109"></a>00109 {
<a name="l00111"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215">00111</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>() : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>() {}
<a name="l00112"></a>00112 
<a name="l00114"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a8a1284825d35ca6448f694688ba2337b">00114</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu2, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv2)
<a name="l00115"></a>00115         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tu2,tv2) {}
<a name="l00116"></a>00116 
<a name="l00118"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a9fa652c1a470fd17548cfacb5e0dfa31">00118</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> color,
<a name="l00119"></a>00119         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords2)
<a name="l00120"></a>00120         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(pos, core::<a class="code" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811" title="Typedef for a f32 3d vector.">vector3df</a>(), color, tcoords), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tcoords2) {}
<a name="l00121"></a>00121 
<a name="l00123"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#afc6731866afaad4cc7ca587170b8f527">00123</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; normal, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a>&amp; color,
<a name="l00124"></a>00124         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords2)
<a name="l00125"></a>00125         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(pos, normal, color, tcoords), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tcoords2) {}
<a name="l00126"></a>00126 
<a name="l00128"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#af1d7be2abf72e9b40adb6164824d0bab">00128</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ny, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nz, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu2, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv2)
<a name="l00129"></a>00129         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(x,y,z, nx,ny,nz, c, tu,tv), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tu2,tv2) {}
<a name="l00130"></a>00130 
<a name="l00132"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a72f4a4a06ba61f5e7954ca9d13bac199">00132</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nx, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ny, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nz, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv)
<a name="l00133"></a>00133         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(x,y,z, nx,ny,nz, c, tu,tv), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tu,tv) {}
<a name="l00134"></a>00134 
<a name="l00136"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#aeb8c774e08df0f4ada0ba2b6f807aa53">00136</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; normal,
<a name="l00137"></a>00137         <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> color, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a>&amp; tcoords)
<a name="l00138"></a>00138         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(pos, normal, color, tcoords), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>(tcoords) {}
<a name="l00139"></a>00139 
<a name="l00141"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#ac83609ae26733087c1aee35763881f3f">00141</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#ac83609ae26733087c1aee35763881f3f" title="constructor from S3DVertex">S3DVertex2TCoords</a>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>&amp; o) : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(o) {}
<a name="l00142"></a>00142 
<a name="l00144"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737">00144</a>     <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2d&lt;f32&gt;</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>;
<a name="l00145"></a>00145 
<a name="l00147"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a01b8ac559555c32f4c36850df53f2669">00147</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a01b8ac559555c32f4c36850df53f2669" title="Equality operator.">operator==</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a>&amp; other)<span class="keyword"> const</span>
<a name="l00148"></a>00148 <span class="keyword">    </span>{
<a name="l00149"></a>00149         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>)==other) &amp;&amp;
<a name="l00150"></a>00150             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>));
<a name="l00151"></a>00151     }
<a name="l00152"></a>00152 
<a name="l00154"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a2e157e7380c312638d9a2245c84a6968">00154</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a2e157e7380c312638d9a2245c84a6968" title="Inequality operator.">operator!=</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a>&amp; other)<span class="keyword"> const</span>
<a name="l00155"></a>00155 <span class="keyword">    </span>{
<a name="l00156"></a>00156         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>)!=other) ||
<a name="l00157"></a>00157             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>));
<a name="l00158"></a>00158     }
<a name="l00159"></a>00159 
<a name="l00160"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#afd9684b909d11242ffcab608cf8f505a">00160</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#afd9684b909d11242ffcab608cf8f505a">operator&lt;</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a>&amp; other)<span class="keyword"> const</span>
<a name="l00161"></a>00161 <span class="keyword">    </span>{
<a name="l00162"></a>00162         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>) &lt; other) ||
<a name="l00163"></a>00163                 ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>) == other) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>)));
<a name="l00164"></a>00164     }
<a name="l00165"></a>00165 
<a name="l00166"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a1a8ecf9f42c9d141ab6e8aadcecb9c32">00166</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a1a8ecf9f42c9d141ab6e8aadcecb9c32">getType</a>()<span class="keyword"> const</span>
<a name="l00167"></a>00167 <span class="keyword">    </span>{
<a name="l00168"></a>00168         <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">EVT_2TCOORDS</a>;
<a name="l00169"></a>00169     }
<a name="l00170"></a>00170 
<a name="l00171"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a0d637a26b92358b85639a2d1079d1aa7">00171</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a0d637a26b92358b85639a2d1079d1aa7">getInterpolated</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">S3DVertex2TCoords</a>&amp; other, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d)
<a name="l00172"></a>00172     {
<a name="l00173"></a>00173         d = <a class="code" href="namespaceirr_1_1core.html#a6162f685b68f629e77336081d3316969" title="clamps a value between low and high">core::clamp</a>(d, 0.0f, 1.0f);
<a name="l00174"></a>00174         <span class="keywordflow">return</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a576818fd5d7b120a8266a5f0f6ea8215" title="default constructor">S3DVertex2TCoords</a>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>, d),
<a name="l00175"></a>00175                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>, d),
<a name="l00176"></a>00176                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>.<a class="code" href="classirr_1_1video_1_1_s_color.html#a880760bf37e7c2143cc0b1a0e90a85b1" title="Interpolates the color with a f32 value to another color.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>, d),
<a name="l00177"></a>00177                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>.<a class="code" href="classirr_1_1core_1_1vector2d.html#a865bbbdb5d5a7408cdf733d573c8d747" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>, d),
<a name="l00178"></a>00178                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>.<a class="code" href="classirr_1_1core_1_1vector2d.html#a865bbbdb5d5a7408cdf733d573c8d747" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#a5c6a79bab5e6df90a73631787be6e737" title="Second set of texture coordinates.">TCoords2</a>, d));
<a name="l00179"></a>00179     }
<a name="l00180"></a>00180 };
<a name="l00181"></a>00181 
<a name="l00182"></a>00182 
<a name="l00184"></a>00184 
<a name="l00185"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">00185</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a> : <span class="keyword">public</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>
<a name="l00186"></a>00186 {
<a name="l00188"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1">00188</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1" title="default constructor">S3DVertexTangents</a>() : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>() { }
<a name="l00189"></a>00189 
<a name="l00191"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a9e0e424a375e5b090ba5c237a87feff2">00191</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1" title="default constructor">S3DVertexTangents</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> z, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nx=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ny=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> nz=0.0f,
<a name="l00192"></a>00192             <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c = 0xFFFFFFFF, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tu=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tv=0.0f,
<a name="l00193"></a>00193             <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tanx=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tany=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> tanz=0.0f,
<a name="l00194"></a>00194             <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> bx=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> by=0.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> bz=0.0f)
<a name="l00195"></a>00195         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(x,y,z, nx,ny,nz, c, tu,tv), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>(tanx,tany,tanz), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>(bx,by,bz) { }
<a name="l00196"></a>00196 
<a name="l00198"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a55532d7609227010fd31b3b9fbb4c03a">00198</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1" title="default constructor">S3DVertexTangents</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c,
<a name="l00199"></a>00199         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>&amp; tcoords)
<a name="l00200"></a>00200         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(pos, core::<a class="code" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811" title="Typedef for a f32 3d vector.">vector3df</a>(), c, tcoords) { }
<a name="l00201"></a>00201 
<a name="l00203"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a08be9afd37c99f7e95e762340f395eaa">00203</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1" title="default constructor">S3DVertexTangents</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pos,
<a name="l00204"></a>00204         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; normal, <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">SColor</a> c,
<a name="l00205"></a>00205         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>&amp; tcoords,
<a name="l00206"></a>00206         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; tangent=<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(),
<a name="l00207"></a>00207         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; binormal=<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>())
<a name="l00208"></a>00208         : <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">S3DVertex</a>(pos, normal, c, tcoords), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>(tangent), <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>(binormal) { }
<a name="l00209"></a>00209 
<a name="l00211"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250">00211</a>     <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>;
<a name="l00212"></a>00212 
<a name="l00214"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca">00214</a>     <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>;
<a name="l00215"></a>00215 
<a name="l00216"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a2cdfdbfa436a7f098d967ff8544a5050">00216</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a2cdfdbfa436a7f098d967ff8544a5050">operator==</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a>&amp; other)<span class="keyword"> const</span>
<a name="l00217"></a>00217 <span class="keyword">    </span>{
<a name="l00218"></a>00218         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>)==other) &amp;&amp;
<a name="l00219"></a>00219             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>) &amp;&amp;
<a name="l00220"></a>00220             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>));
<a name="l00221"></a>00221     }
<a name="l00222"></a>00222 
<a name="l00223"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a48c3ddf4f9047f0a44c2901957367471">00223</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a48c3ddf4f9047f0a44c2901957367471">operator!=</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a>&amp; other)<span class="keyword"> const</span>
<a name="l00224"></a>00224 <span class="keyword">    </span>{
<a name="l00225"></a>00225         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>)!=other) ||
<a name="l00226"></a>00226             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>) ||
<a name="l00227"></a>00227             (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a> != other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>));
<a name="l00228"></a>00228     }
<a name="l00229"></a>00229 
<a name="l00230"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a0a6e61c2f7edb7583262a70f0c3a64ba">00230</a>     <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a0a6e61c2f7edb7583262a70f0c3a64ba">operator&lt;</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a>&amp; other)<span class="keyword"> const</span>
<a name="l00231"></a>00231 <span class="keyword">    </span>{
<a name="l00232"></a>00232         <span class="keywordflow">return</span> ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>) &lt; other) ||
<a name="l00233"></a>00233                 ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>) == other) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>)) ||
<a name="l00234"></a>00234                 ((static_cast&lt;S3DVertex&gt;(*<span class="keyword">this</span>) == other) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a> == other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>) &amp;&amp; (<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a> &lt; other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>)));
<a name="l00235"></a>00235     }
<a name="l00236"></a>00236 
<a name="l00237"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a135342b3d4992a789eeba2b10f3f4637">00237</a>     <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">E_VERTEX_TYPE</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a135342b3d4992a789eeba2b10f3f4637">getType</a>()<span class="keyword"> const</span>
<a name="l00238"></a>00238 <span class="keyword">    </span>{
<a name="l00239"></a>00239         <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">EVT_TANGENTS</a>;
<a name="l00240"></a>00240     }
<a name="l00241"></a>00241 
<a name="l00242"></a><a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#ac2b549c2bb1a13939789100411a1d3e6">00242</a>     <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#ac2b549c2bb1a13939789100411a1d3e6">getInterpolated</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">S3DVertexTangents</a>&amp; other, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> d)
<a name="l00243"></a>00243     {
<a name="l00244"></a>00244         d = <a class="code" href="namespaceirr_1_1core.html#a6162f685b68f629e77336081d3316969" title="clamps a value between low and high">core::clamp</a>(d, 0.0f, 1.0f);
<a name="l00245"></a>00245         <span class="keywordflow">return</span> <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a73c272df89a8d4d3cb5c94363a4b85d1" title="default constructor">S3DVertexTangents</a>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#ad40e34b3828b1b58283090e20b280e47" title="Position.">Pos</a>, d),
<a name="l00246"></a>00246                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a635ed7b736fdc6932ef19b3bd6e77eb9" title="Normal vector.">Normal</a>, d),
<a name="l00247"></a>00247                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>.<a class="code" href="classirr_1_1video_1_1_s_color.html#a880760bf37e7c2143cc0b1a0e90a85b1" title="Interpolates the color with a f32 value to another color.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a7b94948eda32f0a86512aafb311967e6" title="Color.">Color</a>, d),
<a name="l00248"></a>00248                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>.<a class="code" href="classirr_1_1core_1_1vector2d.html#a865bbbdb5d5a7408cdf733d573c8d747" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html#a14c1f48de6debc2346ff2862a883e5cb" title="Texture coordinates.">TCoords</a>, d),
<a name="l00249"></a>00249                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a485fefe522b906ad5ba161e0a2c78250" title="Tangent vector along the x-axis of the texture.">Tangent</a>, d),
<a name="l00250"></a>00250                 <a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>.<a class="code" href="classirr_1_1core_1_1vector3d.html#ab0ad2c732121c2b6e36c2c2e9ed715fd" title="Creates an interpolated vector between this vector and another vector.">getInterpolated</a>(other.<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#a1bbf1a06b343e7d477f6f31467d790ca" title="Binormal vector (tangent x normal)">Binormal</a>, d));
<a name="l00251"></a>00251     }
<a name="l00252"></a>00252 };
<a name="l00253"></a>00253 
<a name="l00254"></a>00254 
<a name="l00255"></a>00255 
<a name="l00256"></a><a class="code" href="namespaceirr_1_1video.html#af7047c70ea264a502f3c0d7e7c16fbaa">00256</a> <span class="keyword">inline</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="namespaceirr_1_1video.html#af7047c70ea264a502f3c0d7e7c16fbaa">getVertexPitchFromType</a>(<a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">E_VERTEX_TYPE</a> vertexType)
<a name="l00257"></a>00257 {
<a name="l00258"></a>00258     <span class="keywordflow">switch</span> (vertexType)
<a name="l00259"></a>00259     {
<a name="l00260"></a>00260     <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca7b5127a706ee33eb4385d702da007016" title="Vertex with two texture coordinates, video::S3DVertex2TCoords.">video::EVT_2TCOORDS</a>:
<a name="l00261"></a>00261         <span class="keywordflow">return</span> <span class="keyword">sizeof</span>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html" title="Vertex with two texture coordinates.">video::S3DVertex2TCoords</a>);
<a name="l00262"></a>00262     <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca8c50b5b2c88f08709d640fecc83dfb9b" title="Vertex with a tangent and binormal vector, video::S3DVertexTangents.">video::EVT_TANGENTS</a>:
<a name="l00263"></a>00263         <span class="keywordflow">return</span> <span class="keyword">sizeof</span>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html" title="Vertex with a tangent and binormal vector.">video::S3DVertexTangents</a>);
<a name="l00264"></a>00264     <span class="keywordflow">default</span>:
<a name="l00265"></a>00265         <span class="keywordflow">return</span> <span class="keyword">sizeof</span>(<a class="code" href="structirr_1_1video_1_1_s3_d_vertex.html" title="standard vertex used by the Irrlicht engine.">video::S3DVertex</a>);
<a name="l00266"></a>00266     }
<a name="l00267"></a>00267 }
<a name="l00268"></a>00268 
<a name="l00269"></a>00269 
<a name="l00270"></a>00270 } <span class="comment">// end namespace video</span>
<a name="l00271"></a>00271 } <span class="comment">// end namespace irr</span>
<a name="l00272"></a>00272 
<a name="l00273"></a>00273 <span class="preprocessor">#endif</span>
<a name="l00274"></a>00274 <span class="preprocessor"></span>
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